You have been tasked to save the world with absolutely no qualifications whats so ever... what could possibly go wrong.
Platform:
Yet to be determined Tools Used: Unity 3D, Photoshop, Pyxel Edit Role: Game Designer, Programmer, Artist |
Overview:Designed as my senior project, Clock n' Load takes everything I have learned in school and thrown it into a small demo.
Developed along with 1 other person, I was tasked with creating all of the art and all the interactions the player has with the game. Such as player movement, shooting, and stopping time. Besides player interactions, I also programmed the menu system, as well as the obstacles the player interacts with. When we began this game the idea came from my partner's dream... long story. After that, we both enjoyed the idea and rolled with it. With 3-4 months of work, and a few reworks of the game entirely. This was the final product. We planned to make this a pretty extensive game but clearly it still needs a lot of work and is still in development, but currently on the back burner. |